Prior art · FILM
Film & TV
Era 0 · 1948–1974
Ground
cybernetics meets the counterculture
- 1965
Godard, Alphaville
Technocracy, machine intelligence controlling language, noir-dystopia with almost no special effects.
- c. 1967
The Prisoner
(McGoohan). Surveillance, identity, "I am not a number." A core visual/political ancestor, exact run dates (1967–68).
- 1968
2001: A Space Odyssey
HAL 9000: the first great AI character, and a cautionary one.
- 1970
Colossus: The Forbin Project
The AI that seizes control for its own good. Underrated; essential for the "who governs the machine" thread.
- 1971
THX 1138
(Lucas). Control-society aesthetics.
Era 1 · 1975–1982
Proto-cyberpunk
the term exists before the label
- 1981
MTV launches
(Aug 1, 1981). Music video as a visual grammar for the decade; the movement's aesthetic spreads through it.
- 1982
Blade Runner
(June 1982). — and the one most responsible for the retro re-hash problem. Note that its actual concerns (replicant personhood, memory, what counts as a person) are AI concerns, not chrome concerns.
- 1982
Tron
(July 1982). First mass visual of "inside the computer."
Era 2 · 1983–1986
The term & the wave
- 1983
Videodrome
(Cronenberg, 1983) — media, flesh, control. Also ** (1983) — hacking enters the mainstream imagination.
- 1984
The Terminator
** (both 1984). Repo Man is the punk-cyberpunk LA register and is closer to the actual ethos than most.
- 1985
Max Headroom
Character debuts (1985; TV series 1987).
- 1985
Brazil
(Gilliam, 1985). Bureaucratic dystopia; ducts.
Era 3 · 1987–1991
Cyberculture & cryptography
Era 4 · 1992–1996
Cypherpunks, Wired, the Declaration
- 1995
Ghost in the Shell
(Mamoru Oshii). The AI/mind/ network question in its best visual form. Then ** (1995) — the pure-pop version.
Era 5 · 1997–2004
Network culture & the critique
- 1999
The Matrix
(March 1999) and ** (Cronenberg, 1999). The Matrix is the peak of the aesthetic and the beginning of its decay into a set of visual quotes.