Prior art · AI
Machine intelligence
Era 0 · 1948–1974
Ground
cybernetics meets the counterculture
- 1950
Alan Turing, "Computing Machinery and Intelligence."
The Turing Test. The founding document of the AI question.
Era 4 · 1992–1996
Cypherpunks, Wired, the Declaration
- 1993
Vernor Vinge, "The Coming Technological Singularity: How to Survive in the Post-Human Era"
(VISION-21 Symposium, NASA Lewis Research Center & Ohio Aerospace Institute, March 30–31, 1993). Vinge had already written True Names (1981). This is the hinge where cyberpunk's attention turns toward superintelligence.
Era 6 · 2005–2015
The cypherpunk payoff
- 2005
Ray Kurzweil, The Singularity Is Near
(2005). Vinge's idea becomes a mass movement with a timeline attached.
- c. 2006
Daniel Suarez, Daemon
(2006) and Freedom™ (2010) — autonomous software seizing economic power. Widely ignored, very relevant now.
Era 7 · 2016–2026
AI
- 2018
GPT-1; the transformer era begins (2017 paper)
GPT-1; the transformer era begins (2017 paper)
- 2020
GPT-3; Cyberpunk 2077 (CD Projekt Red)
The game is the emblem of the retro re-hash: enormous, beautiful, and almost entirely a 1980s mood board. (Its redemption arc via Edgerunners and the 2.0 overhaul is also worth noting as craft.)
- 2022
Stable Diffusion
(Nov 30, 2022). The moment "AI" stops being a niche concern.
- c. 2023
The frontier-lab era, agentic systems, open-weight models, the concentration-versus-diffusion fight
This is CY8ERPUNKS' present tense and the actual subject of the magazine.